Overload Future Fusion
Spell Continuous

Overload Future Fusion

  • Archetype:
  • Polymerization

  • View:
  • 2924




You can activate 1 of these effects (but you can only use each effect of "Overload Future Fusion" once per turn); ● Reveal 1 Fusion Monster in your Extra Deck and send 1 material whose name is mentioned on it from your Deck to the GY, but for the rest of this turn, you cannot Special Summon, nor activate the effects of, monsters with the same name as the one sent to the GY by this effect. ● Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing its materials from your GY.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
54± 8/ 100
Power Score
Intrinsic 53
Deck 54

Overload Future Fusion — Power Evaluation

Final Score: 54 ± 8 · Confidence: Medium

  • Intrinsic: 53 · Deck: 54 · Meta: provisional
  • Primary role: Extender · Secondary: Recovery/Recursion

Why it scores here

Overload Future Fusion is a Continuous Spell whose main value is a repeatable, once-per-turn-per-effect route into a DARK Machine Fusion Monster by banishing materials from the GY, so it converts dead GY bodies into board presence. Its deck evidence (219 decks, 1 copy in 212 of them, 23 archetypes) confirms it is a real, practical slot, but that frequency is not counted as power under guardrail 3. It has no interaction, cannot be Material, and sits on the field where it can be removed, so those axes stay low. No combo boards were supplied, so the conversion score rests on text inference and is held back by the Medium confidence.

Axis scores

Axis Score Evidence
Accessibility 60 Run as a single copy in most of 219 decks, but no searcher or tutor route is evidenced, so it is mostly accessed by hand or draw (observed deck count; accessibility route inferred from text).
Combo & Conversion 65 Effect 2 Fusion Summons a DARK Machine Fusion from the Extra Deck by banishing its materials from the GY, a repeatable route into a board body (verified card text; no combo examples supplied, so inferred).
Resource Economy 60 Effect 1 sends one deck material to the GY as fuel for Effect 2, and Effect 2 recycles GY bodies into a Fusion, giving recursion but no card advantage (verified card text; inferred).
Effect & Interaction 12 No negation, removal or hand-trap reach; the same-name summon and effect lock is a self-restriction, not interaction (verified card text).
Material Utility 5 A Spell card cannot be used as material, so only a minimal score applies to the body (verified card type).
Resilience & Flexibility 45 A Continuous Spell stays live over multiple turns with two once-per-turn effects, but it is removable by generic spell removal (inferred from card type; no counter data supplied).
Deck-Building Efficiency 75 One slot in most lists, no garnet or lock beyond the self-restriction, and it fits many Fusion-based decks (observed deck copies; verified card text).

Calculation

Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 53, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable GY-banish route into a DARK Machine Fusion Monster (verified card text)
  • Single-copy slot that is live in 219 recent decks across 23 archetypes (observed)
  • Continuous Spell that stays on the field for multiple turns (verified card type)

Weaknesses

  • No combo or board evidence, so conversion value is text-inferred (data gap)
  • No opponent interaction and no way to be used as Material (verified card text and type)
  • Removable as a Spell on the field (inferred)

Counters / choke points

  • Generic spell removal or destruction on the field (inferred; no named counters in evidence)

Best use

Fusion engine / GY-to-Fusion recursion. Decks: Cyber Dragon, Cyberdark, Cyberse, Kaiju, Galaxy Photon. Suggested copies: 1.

Evidence & gaps

  • Verified: Continuous Spell with two effects, each once per turn (card text); Effect 2 Fusion Summons a DARK Machine Fusion by banishing its materials from the GY (card text); 1 copy in 212 of 219 decks (deck stat)
  • Observed: Gameplay type 7 accounts for 95% of decks (deck stat); Spread across 23 archetypes (deck stat)
  • Inferred: Acts as a recursion and Fusion engine rather than a search or removal card (text reading); Removable by generic spell removal (card type)
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; legal_copies empty, assumed 3 copies no usage statistics (StatisticsCard); inclusion inferred from deck sample only no searcher or Fusion-material route evidenced for accessibility











https://metaduelist.com/
Top